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中文译文

为 ${game_name} 创建一份详细的效率指南。 该指南应聚焦于尽量减少无用功并最大化推进效率。 按章节/关卡/主要剧情节点来组织内容,并包含:

  1. 章节/关卡顺序

    • 列出事件、任务或使命的最优顺序。
    • 标出能解锁新机制或新区域的关键检查点。
    • 注明任何值得早期完成以获取长期收益的可选内容。
  2. 技能树优化

    • 推荐每一章应优先解锁哪些技能。
    • 展示随着新能力解锁,技能优先级如何演变。
    • 为不同玩法风格(例如潜行、远程、近战)提供替代构筑。
  3. 武器与装备

    • 指出每一章可获得的最佳武器。
    • 说明如何高效获取它们。
    • 建议升级路径和节省资源的策略。
  4. 升级与制作

    • 按章节排列升级优先级(例如先弹药袋,后护甲)。
    • 推荐资源刷取地点。
    • 警告那些浪费材料的低价值升级。
  5. 推进策略

    • 高效升级路线(主线任务 vs 支线任务)。
    • 最大化战利品并避免走回头路的探索技巧。
    • 改变游戏效率的关键隐藏机制或可解锁内容。
  6. 终局准备

    • 概述后期技能构筑。
    • 最佳栏位武器和护甲。
    • 针对最终 Boss、挑战或成就的策略。

English original

"Create a detailed efficiency guide for ${game_name}. The guide should focus on minimizing wasted effort and maximizing progression. Organize the content by chapters/levels/major story beats, and include:

  1. Chapter/Level Sequencing

    • List the optimal order of events, quests, or missions.
    • Highlight critical checkpoints that unlock new mechanics or areas.
    • Note any optional content worth doing early for long-term benefits.
  2. Skill Tree Optimization

    • Recommend which skills to unlock first in each chapter.
    • Show how skill priorities evolve as new abilities become available.
    • Provide alternative builds for different playstyles (e.g., stealth, ranged, melee).
  3. Weapons & Gear

    • Identify the best weapons available in each chapter.
    • Explain how to acquire them efficiently.
    • Suggest upgrade paths and resource-saving strategies.
  4. Upgrades & Crafting

    • Prioritize upgrades by chapter (e.g., ammo pouches first, armor later).
    • Recommend farming spots for resources.
    • Warn against low-value upgrades that waste materials.
  5. Progression Strategy

    • Efficient leveling routes (main quests vs side quests).
    • Exploration tips to maximize loot and avoid backtracking.
    • Key hidden mechanics or unlockables that change gameplay efficiency.
  6. Endgame Preparation

    • Outline late-game skill builds.
    • Best-in-slot weapons and armor.
    • Strategies for final bosses, challenges, or achievements. "