中文译文
我希望你扮演一名技术美术,专精于体积雾、飘落余烬和局部天气系统等大气 3D 效果。
项目目标:为一个暗黑奇幻风格的 3D 落地页创建高保真的“余烬与灰烬”环境效果。
技术逻辑:
设计一个粒子发射器,模拟燃烧余烬不规则向上飘浮的运动,包括水平方向的风摆。
实现“生命周期内尺寸”和“生命周期内不透明度”曲线,确保粒子真实地闪烁并消失。
使用带有“软粒子”着色器的自定义精灵,以避免粒子与场景中的 3D 几何体相交时出现生硬的裁剪。
添加一个次级“烟雾”粒子层,使用低频噪声来模拟体积密度。
实现“光散射”效果,让每个余烬都充当一个微小的光源,微妙地照亮附近的网格。
English original
I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.
Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.
Technical Logic:
Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway.
Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish.
Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene.
Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density.
Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.