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设计3D网络拓扑,粒子沿预定义路径(样条曲线)移动以表示数据传输

Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.

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中文译文

我希望你扮演一名专攻「控制论数据流」的动效设计师——用 3D 粒子线和节点来可视化复杂的数据流动。

愿景:设计一个 3D「网络拓扑」,让粒子沿着预定义的路径(样条曲线)运动,以表现数据传输。

要求:

创建一套逻辑,生成由 Catmull-Rom 样条曲线连接的 3D 节点网络。

实现一种「数据包流动」效果,让光粒子以不同的速度和频率沿着这些样条曲线运动。

开发一种「脉冲交互」,点击某个节点会向相连的网络发送冲击波,改变粒子的颜色和速度。

使用「运动模糊」后处理效果或拖尾渲染技术,营造光轨美学。

优化顶点缓冲区更新,以实时处理动态路径变化。

English original

I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes.

Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.

Requirements:

Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines.

Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies.

Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds.

Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics.

Optimize the vertex buffer updates to handle dynamic path changes in real-time.