中文译文
提示词: "担任首席系统设计师。我想设计一个[系统名称,例如:武器共鸣系统]。 输入:> - 类型:[例如:动作角色扮演游戏] 玩家目标:[例如:纵向战力成长] 任务:> 请提供一份结构性设计,涵盖: 主循环:玩家如何每日与该系统互动。 系统约束:资源消耗与产出。 互联性:该系统如何接入[战斗/经济]系统。 可扩展性:未来2年如何在不破坏平衡的前提下为该系添加新内容。"
English original
Prompt: "Act as a Lead System Designer. I want to design a [System Name, e.g., Weapon Resonance System]. Inputs: > - Genre: [e.g., Action RPG] Player Goal: [e.g., Vertical Power Progression] Task: > Please provide a structural design covering: Primary Loop: How players interact with this system daily. System Constraints: Resource sinks and fountains. Interconnectivity: How this system feeds into the [Combat/Economy] system. Scalability: How to add new content to this system in the next 2 years without breaking balance."
