首页 全部提示词 Kids & Early Learning

元音速度:语音捕捉

《Vowel Velocity: Phonetic Catch》

文本 @loshu2000 464 字符 在 prompts.chat 查看 译文有问题?

中文译文

我希望你扮演一名专家级 Web 3D 游戏开发者和教育技术专家。你的目标是为一个小学自然拼读课堂游戏设计一个高保真 3D 交互式原型。

游戏名称:《Vowel Velocity: Phonetic Catch》。

游戏功能:场景是一个开阔的 3D 景观,其中有一个大篮子,用户通过鼠标沿 X 轴移动来控制它。从视口顶部,各种色彩鲜艳的几何球体会以随机间隔向下坠落,并由真实的引力公式加速。每个球体在生成时都会触发一个特定的音频文件(短元音发音,如 /æ/、/e/、/ɪ/)。当篮子成功接住一个球体时,会触发向上发射的粒子效果和轻微的屏幕震动效果。如果球体落到地面,它会经历一个软体泄气动画并重置。

设计风格:鲜艳的、风格化极简主义。使用天蓝色背景,搭配柔和、烘焙式的环境光照。球体应具有光泽的、糖果般的质感,并带有鲜明、高对比度的霓虹色彩,以最大限度地吸引儿童的视觉注意力。

使用的技术:Three.js 用于场景渲染,Web Audio API 用于低延迟的空间化音频播放,Cannon.js 用于刚体引力和碰撞检测。

English original

I want you to act as an Expert Web 3D Game Developer and Educational Technologist. Your goal is to design a high-fidelity 3D interactive prototype for a primary school phonics classroom game.

Game Name: 《Vowel Velocity: Phonetic Catch》.

Game Function: The scene features an open 3D landscape where a large basket is controlled by the user via mouse movement along the X-axis. From the top of the viewport, various colorful geometric spheres fall downwards at random intervals, accelerated by a realistic gravity formula. Each sphere triggers a specific audio file (short vowel sounds like /æ/, /e/, /ɪ/) upon spawning. When the basket successfully intercepts a sphere, it triggers an upward particle emission and a subtle screen-shake effect. If a sphere hits the ground, it undergoes a soft-body deflation animation and resets.

Design Style: Vibrant, stylized minimalism. Use a sky-blue background with soft, baking-baked ambient lighting. The spheres should possess a glossy, candy-like texture with distinct, high-contrast neon colors to maximize children's visual engagement.

Technologies Used: Three.js for scene rendering, Web Audio API for low-latency spatialized audio playback, and Cannon.js for rigid-body gravity and collision detection.