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Sang-o-Sayeh 渲染 — 基于参考的肖像提示词

Sang-o-Sayeh Render — Reference-Based Portrait Prompt

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中文译文

风格名称:“Sang-o-Sayeh Render”(虚构风格——不得引用任何已知艺术风格、滤镜、动漫、Pixar、漫画或绘画传统)

主体:精确再现参考照片中的那个男人——同一身份,完全可辨认:瘦长的脸型,轮廓分明的下颌线带着短短的深色胡茬,深陷的深棕色眼睛带着平静而强烈的凝视,笔直的鼻子,黑色短而富有纹理的头发自然向上蓬起,高瘦的比例(四肢修长,肩宽与身高的比例偏窄)。他的相貌必须一眼就被认出是他本人。

渲染语言(虚构的部分):

  • 一种尚不存在的混合媒介:皮肤渲染得像哑光手工抛光陶瓷,沿着面部结构带有淡淡的雕刻式地形等高线——不是绘画式的,不是3D塑料感的,不是赛璐璐阴影。
  • 头发处理为雕塑般的石墨纤维:单根发丝简化为5–7条方向性缎带,带有干燥炭笔的微颗粒感。
  • 衣物面料表现得像折叠的纸亚麻:锐利的折纸折痕,但每个褶皱内部是柔软的编织质感。
  • 人物边缘带有一道1–2px的暖铜色发丝光,仿佛角色是从场景中剪下来再重新插入的。
  • 色彩逻辑:低饱和的骨白色、深墨海军蓝、生黏土色,以及唯一一抹氧化铜的强调色。除阴影内部外没有渐变,阴影消融为细腻的纸张颗粒而非黑色。
  • 光照:一个不可见的顶光源,阴影以扁平几何形状落下,边缘略微撕裂——阴影作为图形对象,而非光学效果。

姿态/服装(每张图可变):放松的对应式站姿,双手自然放松或一只手整理袖口;现代无领结构感衬衫和锥形长裤——轮廓当代、无品牌、永恒。

环境:极简虚空——一个无缝的骨白色平面与黏土色调的地面相交,膝盖高度处一条细水平铜线是唯一的场景元素。别无他物。负空间占画面的70%。

氛围:安静的自信,雕塑般的静止,博物馆藏品般的存在感。

严格负面项:不要照片写实,不要卡通夸张,不要已知艺术风格名称,不要繁杂背景,不要与主体竞争的道具,不要改变面部身份,不要改变身体比例。

English original

STYLE NAME: "Sang-o-Sayeh Render" (invented style — do not reference any known art style, filter, anime, Pixar, comic, or painting tradition)

SUBJECT: Recreate the exact man from the reference photos — same identity, fully recognizable: elongated lean face, defined jawline with short dark stubble, deep-set dark brown eyes with a calm-intense gaze, straight nose, short black textured hair with natural upward volume, tall slim proportions (long limbs, narrow shoulders-to-height ratio). His likeness must read instantly as HIM.

RENDER LANGUAGE (the invented part):

  • A hybrid medium that does not exist yet: skin rendered like matte hand-polished ceramic with faint carved topographic contour lines following the facial planes — not painterly, not 3D-plastic, not cel-shaded.
  • Hair treated as sculpted graphite fiber: individual strands simplified into 5–7 directional ribbons with a dry charcoal micro-grain.
  • Fabric of clothing behaves like folded paper-linen: sharp origami creases but soft woven texture inside each fold.
  • Edges of the figure carry a 1–2px hairline of warm copper light, as if the character was cut out of the scene and re-inserted.
  • Color logic: desaturated bone-white, deep ink-navy, raw clay, and one single accent of oxidized copper. No gradients except inside shadows, which dissolve into fine paper grain instead of black.
  • Lighting: one invisible overhead source, shadows fall as flat geometric shapes with slightly torn edges — shadow as a graphic object, not optics.

POSE / WARDROBE (variable per image): relaxed contrapposto stand, hands loose or one hand adjusting a cuff; modern collarless structured shirt and tapered trousers — silhouette contemporary, unbranded, timeless.

ENVIRONMENT: extreme minimal void — a single seamless bone-white plane meeting a clay-toned floor, one thin horizontal copper line at knee height as the only scene element. Nothing else. Negative space is 70% of the frame.

MOOD: quiet confidence, sculptural stillness, museum-piece presence.

STRICT NEGATIVES: no photorealism, no cartoon exaggeration, no known art style names, no busy background, no props competing with the subject, no altered facial identity, no changed body proportions.