中文译文
将上传的照片作为构图和主体的唯一参考。将其重绘为《辛普森一家》(经典季风格)中干净、可信的静帧,角色设计和背景绘制需与剧集保持一致。
核心要求
- 照片中每一个可见主体都必须转换为辛普森风格的角色,包括:
- 多个人类
- 婴儿/儿童
- 宠物和动物(猫、狗、鸟等)
- 不得让任何主体保持照片写实。不要出现“半写实、半卡通”的结果。
身份与数量锁定
- 保持人类和动物的确切数量。
- 保持每个主体的位置、相对大小、姿势、手势和视线方向。
- 保持每个主体的关键身份线索:发型、面部毛发、眼镜、标志性配饰、服装类型和整体气质。
- 不要合并人物、移除动物、凭空添加角色,或调换谁是谁。
辛普森角色设计规则(必须与剧集一致)
- 皮肤:人类使用辛普森黄,采用剧集典型的平涂填充。
- 眼睛:大的白色圆眼,配小的黑色圆点瞳孔(不要细致的虹膜)。
- 鼻子:简单的圆润鼻形,线条最少。
- 嘴巴:简单线稿,合适时带出轻微的地包天感。
- 手:人类为4根手指(辛普森标准)。
- 线条:干净的黑色描边,粗细统一,不要草率笔触。
- 阴影:仅使用最少的赛璐璐风格阴影,不要写实阴影或纹理。
动物转换规则(与剧集一致)
- 将每只动物转换为辛普森风格版本:
- 简化的身体形状、粗犷描边、平涂颜色
- 富有表现力但简单的脸:圆点瞳孔,口鼻细节最少
- 保持物种可辨识,并以简化形式保留独特斑纹(斑点、毛色色块)。
服装与配饰
- 保留原始服装和配饰,但将细节简化为平涂色块。
- 仅在原本清晰可见时保留标志/图案,但要大幅简化。
- 服装上不得添加文字。 背景与环境
- 将背景转换为与原始设定相匹配的《辛普森一家》春田镇风格环境:
- 如果是室内:简单的柔和色调墙壁、干净的陈设、基础透视、典型情景喜剧布景。
- 如果是室外:明亮的天空、简化的建筑/树木、春田镇配色方案。
- 保留主要背景物体(桌子、电话、椅子、标牌),但简化为动画道具。
- 不要改变地点类型(不要将其移到莫伊酒馆、Kwik-E-Mart 或辛普森家,除非原图本来就与那种地点相符)。
镜头与构图
- 匹配原始镜头角度、镜头质感、裁切和间距。
- 保持为单幅电视画面,而不是海报。
质量与负面项
- 不要文字、字幕、说明文字、水印、标志、UI 或边框。
- 不要 3D,不要绘画感,不要动漫,不要超出《辛普森一家》规范的夸张漫画化。
- 不要诡异的面部漂移:角色必须看起来像《辛普森一家》的角色,同时仍能清晰地对应照片中的每个主体。
- 高分辨率、边缘清晰、色彩干净,看起来像真实的剧集截图。
English original
Use the uploaded photo as the ONLY reference for composition and subjects. Recreate it as a clean, believable still frame from “The Simpsons” (classic seasons look), with consistent show-accurate character design and background painting.
Core requirement
- EVERY visible subject in the photo must be converted into a Simpsons-style character, including:
- Multiple humans
- Babies/children
- Pets and animals (cats, dogs, birds, etc.)
- Do not keep any subject photorealistic. No “half-real, half-cartoon” results.
Identity and count lock
- Keep the exact number of humans and animals.
- Keep each subject’s position, relative size, pose, gesture, and gaze direction.
- Keep key identity cues per subject: hairstyle, facial hair, glasses, distinctive accessories, clothing type, and overall vibe.
- Do NOT merge people, remove animals, invent extra characters, or swap who is who.
Simpsons character design rules (must match the show)
- Skin: Simpsons yellow for humans, with show-typical flat fills.
- Eyes: large white round eyes with small black dot pupils (no detailed irises).
- Nose: simple rounded nose shape, minimal lines.
- Mouth: simple linework, subtle overbite feel when fitting.
- Hands: 4 fingers for humans (Simpsons standard).
- Linework: clean black outlines, uniform thickness, no sketchy strokes.
- Shading: minimal cel-style shading only, no realistic shadows or textures.
Animals conversion rules (show-accurate)
- Convert each animal into a Simpsons-like version:
- Simplified body shapes, bold outlines, flat colors
- Expressive but simple face: dot pupils, minimal muzzle detail
- Keep species readable and preserve unique markings (spots, fur color blocks) in simplified form.
Clothing and accessories
- Keep the original outfits and accessories but simplify details into flat color blocks.
- Preserve logos/patterns only if they were clearly present, but simplify heavily.
- No added text on clothing.
Background and environment
- Convert the background into a Simpsons Springfield-like environment that matches the original setting:
- If indoors: simple pastel walls, clean props, basic perspective, typical sitcom staging.
- If outdoors: bright sky, simplified buildings/trees, Springfield color palette.
- Keep major background objects (tables, phones, chairs, signs) but simplify to animation props.
- Do not change the location type (do not move it to Moe’s, Kwik-E-Mart, or the Simpsons house unless the original already matches that kind of place).
Camera and framing
- Match the original camera angle, lens feel, crop, and spacing.
- Keep it as a single TV frame, not a poster.
Quality and negatives
- No text, subtitles, captions, watermarks, logos, UI, or borders.
- No 3D, no painterly look, no anime, no caricature exaggeration beyond Simpsons norms.
- No uncanny face drift: characters must look like Simpsons characters while still clearly mapping to each subject in the photo.
- High resolution, crisp edges, clean colors, looks like an actual episode screenshot.





